LIQUID+
Registro de marca em vigor (Madri)
Marca Nominativa depositada no INPI em
16/09/2020 por Team Liquid Enterprises, L.L.C.,
processo nº 501576579, nas classes 35, 36, 38, 41.
Registro em vigor até 16/09/2030.
| Número do processo | 501576579 |
|---|
| Situação | Registro de marca em vigor (Madri) |
|---|
| Apresentação | Nominativa |
|---|
| Natureza | Madri
Produto/Serviço |
|---|
| Data do depósito | 16/09/2020 |
|---|
| Data da concessão | 26/04/2022 |
|---|
| Vigência até | 16/09/2030 |
|---|
| Titular | Team Liquid Enterprises, L.L.C. |
|---|
| CNPJ/CPF do titular | — |
|---|
| UF · País | — · US |
Classes e especificação
Consumer loyalty services for commercial, promotional, and/or advertising purposes, namely, administration of a loyalty program that allows members to redeem points for rewards; providing customer loyalty points for the online purchase of goods and services of others; promoting the sale of goods and services of others by awarding points for use of social media; promoting the sale of goods and services of others by awarding online loyalty purchase points to customers; promoting the goods and services by means of a point accumulation program; loyalty program services; business administration of consumer loyalty program; promoting goods and services by means of issuance of loyalty rewards; customer loyalty services for commercial, promotional and/or advertising purposes.;
Providing incentive award programs through issuance of loyalty points for purchase of goods and/or services; providing incentive award programs for customers through issuance of loyalty points for online purchase of a company's goods and/or services.;
Providing access to an interactive website for users to interact on social media in exchange for points earned for promotional items consisting of goods and/or services provided by the website and/or the website sponsors.;
Providing online augmented reality games; entertainment services, namely, providing online video games; entertainment services, namely providing online electronic games; on-line gaming services in the nature of online challenges (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations).;