Interactive entertainment software; interactive educational software; interactive software for circulating multimedia content; downloadable computer software in the fields of entertainment, education and computer games; downloadable interactive audio and video files and recordings; downloadable applications for transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, video-graphic, written data; computer software for gathering, processing, monitoring, analyzing, managing information concerning virtual worlds and audio visual content usage, performance, generation and creation of interactive multimedia content and training simulators; downloadable virtual goods, non-fungible tokens, digital assets, all for augmented reality, extended reality, virtual reality; virtual reality, virtual moments, and augmented reality content, all for use in online virtual environments; simulators for use as teaching aids.;
Entertainment in the nature of providing interactive simulators and training simulators services; entertainment services in the nature of organizing, and arranging virtual performances, social entertainment events, live performances and participation events; entertainment services, namely, arranging and conducting interactive peer to peer entertainment events via global computer network; production of podcasts and webcasts featuring users, consumers, participants, artists and thought leaders; information and advisory services relating to any of the aforesaid services; advisory and consultancy services in connection with the foregoing.;
Software as a service and platform as a service hosting online multimedia virtual environment in which users can generate content and interact for recreational, leisure, educational, and entertainment purposes; providing an online platform for hosting of virtual performances and social entertainment events; software as a service and platform as a service enabling entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, entertainment or educational purposes and circulate and distribute interactive content; software as a service and platform as a service enabling organization, production, arranging, conducting and presentation of events and social entertainment events for educational, cultural and entertainment purposes.;